Interface
The point where two systems meet and interact: a person and software, or software and software. A good interface feels like it is listening: every action gets immediate, honest feedback — acknowledge on pointerdown, commit on click. Human interfaces are assembled from a design system and brought to life with motion; the best ones disappear into the task.
Mentioned in
- AccessibilityThe floor, not a feature.
- Design systemA shared language of tokens, components, and rules.
- Design tokensNamed values that carry design decisions into code.
- Frontend developmentBuilding what people see and touch: interfaces, motion, and the systems behind them.
- MotionChange over time that explains cause and effect.